sdl.test.ext.sfont
Class TestSFont3
java.lang.Object
|
+--sdl.test.ext.sfont.TestSFont3
- public class TestSFont3
- extends java.lang.Object
Like TestSFont3, plus direct pixel access. I draw a solid background.
Note: you should only use updateRawPixels() after direct pixel access.
See SDLSurface regarding the 3 screen buffers in SDL.
Field Summary |
static java.lang.String |
fontFile
|
protected sdl.core.Main |
m_SDL
|
Method Summary |
void |
cleanSDL()
|
void |
drawPixel(int x,
int y,
sdl.video.SDLSurface screen,
int pixel_color)
|
sdl.video.SDLSurface |
initSDL()
|
static void |
main(java.lang.String[] args)
|
void |
runTest(java.lang.String name)
|
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
m_SDL
protected sdl.core.Main m_SDL
fontFile
public static final java.lang.String fontFile
- See Also:
- Constant Field Values
TestSFont3
public TestSFont3()
initSDL
public sdl.video.SDLSurface initSDL()
throws java.lang.Exception
java.lang.Exception
cleanSDL
public void cleanSDL()
runTest
public void runTest(java.lang.String name)
throws java.lang.Exception
java.lang.Exception
main
public static void main(java.lang.String[] args)
throws java.lang.Exception
java.lang.Exception
drawPixel
public void drawPixel(int x,
int y,
sdl.video.SDLSurface screen,
int pixel_color)